Subject: Audio underruns

From: shd
Date: Sun Jan 21 20:43:43 2007

To: UADE-User-discussion
The latest CVS version of UADE workarounds audio underruns for many Linux 2.6.x kernels. It uses unix sockets instead of pipes, which unintuitively affects scheduling of uade123 and uadecore processes :-) The same problem also happens with Audacious and XMMS plugins.

This is probably a huge improvement for some users. No more cracking sound.

Please try the CVS version if you get underruns. I might release 2.05 soon just to fix this, but I won't if no one has this problem.

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From: DigitalAxis
Date: Wed Jan 24 04:24:13 2007

To: UADE-User-discussion
Just compiled it on Ubuntu 6.10 (I added a -march=pentium4 CFLAG, though) and uade123 works much better than it used to.

Now it doesn't skip when I try to scroll up in the terminal (to read the rest of the mod-info)

Resizing the terminal only caused a single underrun.
Switching tabs in Opera causes underruns.
Removing all the libraries I'd installed to get uade123 and the audacious plugin to compile, caused no underruns.

Some songs, for no apparent reason, START with an underrun in the first tenth of a second or so.

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From: DigitalAxis
Date: Wed Jan 24 05:10:59 2007

To: UADE-User-discussion
Even when I set the chipram to a higher value (16) in .uade2/uaerc, I still can't get the Wanted Team's CUST.Lapsuus file to play (file too large, it's a 3 MB file)

Am I misunderstanding what increasing the Chipram available will do, or am I likely just doing something wrong?

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From: amadeus
Date: Wed Jan 24 05:26:18 2007

To: UADE-User-discussion
[quote:568190916a="shd"]Please try the CVS version if you get underruns. I might release 2.05 soon just to fix this, but I won't if no one has this problem.[/quote:568190916a]
Thanks for fixing (working around the kernel bug) this! =)

I have been using it for 5 hours or something like that, and I haven't had a underrun yet.

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From: shd
Date: Wed Jan 24 10:00:22 2007

To: UADE-User-discussion
[quote:9b60e9c391="DigitalAxis"]Some songs, for no apparent reason, START with an underrun in the first tenth of a second or so.[/quote:9b60e9c391]
I thought I had fixed this one by doing some buffering, but perhaps I did it badly.