Subject: Ambermoon (Sonic Arranger) - Several tunes sound bad

From: Ommadawn
Date: Tue Jan 17 22:50:40 2006

To: Kohina-UADE-Forum
The music from the game Ambermoon can be found here:
http://exotica.fix.no/tunes/archive/Authors/Game/Steinwachs_Matthias/Ambermoon.lha

Many of the tunes in here sound terrible with UADE due to wrong notes
being played when doing a sliding effect from one note to another.

As an example, listen to the file "sa.Amber12". It's horrible.

The tunes have been submitted by the author himself, which indicates
it's something wrong with the player. Wrong version, perhaps? Maybe
they used a customized version in the game?

If anyone have or know where I can find custom player versions of
these tunes that play right in UADE, I'd be very grateful.

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From: mld/ uade team
Date: Tue Jan 17 23:24:12 2006

To: Kohina-UADE-Forum
[quote:6aee623537="Ommadawn"]The music from the game Ambermoon can be found here:
http://exotica.fix.no/tunes/archive/Authors/Game/Steinwachs_Matthias/Ambermoon.lha

If anyone have or know where I can find custom player versions of
these tunes that play right in UADE, I'd be very grateful.[/quote:6aee623537]

Short answer... here's a set I ripped myself many moons ago from the
game -&gt; http://mitglied.lycos.de/mldoering/mods/ have fun...

Long answer: there's indeed different revisions of the Sonicarranger replay (like Hippel-Coso).  UADE comes already with 2 different replayers for these cases: SA-packed and SonixArranger.
We try to detect those two different types... Normally it works ;)

Anyway it's tested with the files I had :)

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From: shd
Date: Wed Jan 18 00:23:30 2006

To: Kohina-UADE-Forum
[quote:7cca9da441="mld/ uade team"]
Long answer: there's indeed different revisions of the Sonicarranger replay (like Hippel-Coso).  UADE comes already with 2 different replayers for these cases: SA-packed and SonixArranger.
We try to detect those two different types... Normally it works ;)

Anyway it's tested with the files I had :)[/quote:7cca9da441]

Michael, where should we put information like this for the future? 

Thanks for the rips, I replaced the ones in the rsync repo with your rips =)

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From: Guest
Date: Wed Jan 18 07:33:05 2006

To: Kohina-UADE-Forum
[quote:5f16de0f0b="mld/ uade team"]
Short answer... here's a set I ripped myself many moons ago from the
game -&gt; http://mitglied.lycos.de/mldoering/mods/ have fun...

[/quote:5f16de0f0b]

Your rips do indeed sound like they should. This means that the files
supplied to Unexotica by the author is not the same as used in the
game. Interesting.

Thanks a lot.  :D

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From: mld/uade team
Date: Wed Jan 18 12:54:26 2006

To: Kohina-UADE-Forum
no problem. 

As I said before Hippel-Coso is as notorious as Sonic Arranger... but iirc the other way round. It seems the files suplied by MadMax himself for Dragonfilight work with our replay while the ones ripped from the game don't.

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From: alexh
Date: Wed Jan 25 15:02:55 2006

To: Kohina-UADE-Forum
Later versions of Sonic Arranger used different Arpeggio and Portamento. The replay routine must take this into consideration. Deliplayer has a special option, does the UADE plugin not have the same option?

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From: shd
Date: Wed Jan 25 15:17:13 2006

To: Kohina-UADE-Forum
[quote:9a9656600e="alexh"]Later versions of Sonic Arranger used different Arpeggio and Portamento. The replay routine must take this into consideration. Deliplayer has a special option, does the UADE plugin not have the same option?[/quote:9a9656600e]

We don't have any options for replayers. Some kind of infrastructure for options has been planned, though.

In theory, could that be detected automagically?

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From: mld/uade team
Date: Wed Jan 25 15:38:35 2006

To: Kohina-UADE-Forum
[quote:aa32c59666="shd"][quote:aa32c59666="alexh"]Later versions of Sonic Arranger used different Arpeggio and Portamento. The replay routine must take this into consideration. Deliplayer has a special option, does the UADE plugin not have the same option?[/quote:aa32c59666]

In theory, could that be detected automagically?[/quote:aa32c59666]

well, I try with the one I ripped from the game and divert it to the Lionheart/SA-packed replayer, which plays those files fine. This seems to work fine as well with the music from Game Lionheart, too.

However the Ambermoon tunes hosted on Exotica/Unexotica fall through/ don't even work with the sa_packed replay... Disassemble the sa_packed replayer and see if we can make it work with those files?

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From: mld/uade team
Date: Wed Jan 25 16:45:13 2006

To: Kohina-UADE-Forum
ok I have found another replayer which plays the Unexotica/Direct from Composer files of Ambermoon right:

It's called SonicArrager(pc)all from Feb 93 by Turbo/Infect.

So we now have 3 replays:

1) The lioheart replayer playing: that plays the lionheart soundtrack and my ambermoon rip (see above) ok
2) the Turbo/Infect replayer which plays the Ambermoon files from M.Steinwachs on Unexotica right but doesn't play the Lionheart music
3) the Eagleplayer by Eagleey/Defect which doesn't play the Lionheart tunes, screws the ambermoon tunes but plays any other file fine...

*sigh* so, how to proceed? I can detect the Lionheart files(filetype 1, which come without the replay in front), the same with the replay in front (the mod.pc:s by Matthias Steinwachs) and the SOARV1.0 files. It seems SonicArranger tunes can come in either form...

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From: mld/uade team
Date: Wed Jan 25 19:34:46 2006

To: Kohina-UADE-Forum
Hacked up some kind of filetype detection for two different Sonicarranger tune types (Ambermoon like and &quot;the other&quot; *g*) and play those with two different replayers and just put it into the current cvs.

The replayer by Turbo/Infect seems to be much more compatible as it uses the replay inside the mod, but it lacks songend which the eagleplayer has. Maybe we need to hack up a replayer that patches songend into the replay like our sidmon1:)))

anyway it seems to work so far :)

mld/uade team

SOARV Songs are still played with wrong portamento and vibrato