Subject: Looking at PLANS and BUGS

From: amadeus
Date: Fri Sep 22 22:42:20 2006

To: UADE-Developer-discussion
[code:1:b8c61bd855]2005-07-12&#58; convert asmone source code in sound core to gnu assembler format
            &#40;shd&#41;
2005-07-12&#58; rewrite parts of the sound core in C, and cross-compile with a
            68k gcc. &#40;shd&#41;
[/code:1:b8c61bd855]
Does these two mean that UADE could compile entirely on Linux?

[code:1:b8c61bd855]2005-07-31&#58; Song length database format. Contains following information&#58;
                * Subsong lengths and volume levels
                * MD5 content checksum
                * File length
                * Mark information as static
                * Maybe&#58; advisory file name, comment
            &#40;shd&#41;
2005-12-14&#58; Generate a content db of uade rsync collection. &#40;shd&#41;
[/code:1:b8c61bd855]
It would be pretty cool, if the user could look up or download songs from UADE =)

[code:1:b8c61bd855]2006-01-02&#58; Subsong detection for PT mods might be broken. Maybe we need an
            option to uade.conf for not having them at all. &#40;shd&#41;
[/code:1:b8c61bd855]
I really enjoy and uses the subsong feature for Protracker a lot, so I would miss it. Isn't it implanted in Don's replayer? I remember someting about that it was based on the replayer from Aladdin with even supports 100pattern.

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From: mld/uade team
Date: Sat Sep 23 14:46:33 2006

To: UADE-Developer-discussion
about ptk subsongs being broken: 

it's not 100% and sometimes detects too many subsongs... but better too many  than too few... The detection code derived from Don Adan's Protracker replayer btw and was extended for 15 instr. mods as well. :-)

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From: amadeus
Date: Sat Sep 23 16:09:13 2006

To: UADE-Developer-discussion
[quote:ff1c616bde="mld/uade team"]about ptk subsongs being broken: 

it's not 100% and sometimes detects too many subsongs... but better too many  than too few... The detection code derived from Don Adan's Protracker replayer btw and was extended for 15 instr. mods as well. :-)[/quote:ff1c616bde]
That's very impressive! =)

How does UADE deside if the modules should be passed through ProWiz or sent directly to the Protracker replayer? I mean, if Don's Protracker replayer is based on the Aladdin 100pattern relayer, wouldn't it be pure luck if it also is the best replayer in general?

I assume the Protracker compatibility is does though Prowiz?

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From: mld/uade team
Date: Mon Sep 25 10:17:23 2006

To: UADE-Developer-discussion
about don's replayer...  it's a protracker 1.1b engine or something optimised built on it. 
We use a protracker 3.00b replay, with several tweaks for the different 
mod types. E.g. you can set the a mod to be played as a protracker 1.1b or even startrekker if you like.

About  how to decide to pass a mod through prowiz or directly to the replay. We do some checks in amifilemagic to check for the type of the mod. If it's recognised as one of the mod types we know it's played as por-, noise-, soundtracker... If it feel through it's checked against prowiz.

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From: amadeus
Date: Mon Sep 25 21:52:20 2006

To: UADE-Developer-discussion
[quote:8af8308834="mld/uade team"]about don's replayer...  it's a protracker 1.1b engine or something optimised built on it. 
We use a protracker 3.00b replay, with several tweaks for the different 
mod types. E.g. you can set the a mod to be played as a protracker 1.1b or even startrekker if you like.
[/quote:8af8308834]
So you added 100pattern support to the 3.00b replayer?
[quote:8af8308834="mld/uade team"]
About  how to decide to pass a mod through prowiz or directly to the replay. We do some checks in amifilemagic to check for the type of the mod. If it's recognised as one of the mod types we know it's played as por-, noise-, soundtracker... If it feel through it's checked against prowiz.[/quote:8af8308834]
That makes sense. Thanks =)