Subject: Missing samples/channel in Future Composer?

From: amadeus
Date: Sun May 28 13:24:21 2006

To: UADE-Developer-discussion
Hi

It seams to me, that there are missing samples or a channel when playing
[url]http://www.heko.dk/~maj/Paradox.fc3[/url]
using the latest cvs version.

It is in particulary at 83 seconds and 104 seconds where it is noticable.

Can anyone confirm?

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From: mld/uade team
Date: Wed Jun 7 21:12:45 2006

To: UADE-Developer-discussion
can't confirm here... Playing fine with the default config.

A mere shot in the dark.... any postprocessing enabled or other filters in e.g. xmms or audacious enabled that might be destructive to the song. (iirc, fc13/fc14 were a bit problematic when having surround/panning and so on effects in the past)

mld/uade team

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From: amadeus
Date: Sat Jun 24 06:24:39 2006

To: UADE-Developer-discussion
[quote:9272cbe183="mld/uade team"]can't confirm here... Playing fine with the default config.

[/quote:9272cbe183]

I have just renamed ~/.uade2 and tried again, and I still think there are missing samples. So I tried compiling
[url]http://freshmeat.net/redir/futurecomposerreferenceplayer/2970/url_tgz/fcplay-0.0.1.tgz[/url]
but I get about 20 errors in AudioDriver.cpp =(

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From: alankila
Date: Mon Jun 26 10:42:30 2006

To: UADE-Developer-discussion
I couldn't compile it either.

You can hack the audiodriver.cpp to work by commenting out the wrong includes, only leave ALSA and it might pass...

But then there's some SmartPtr that looks like bad copy of the built-in vector class, and if you hack that to compile somehow the erorrs move to Main.cpp... At this point I just gave up. It seems likely that every damn file is in need of some hacking before it works.

Apparently C++ standard as understood by GCC has changed quite a bit since that software was last worked with. I don't have enough C++ clue to trust that I know what I'm doing and won't just break the software in trying to make it compile and run.

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From: amadeus
Date: Wed Jun 28 18:34:09 2006

To: UADE-Developer-discussion
[quote:7de0a8ea1d="alankila"]Apparently C++ standard as understood by GCC has changed quite a bit since that software was last worked with. I don't have enough C++ clue to trust that I know what I'm doing and won't just break the software in trying to make it compile and run.[/quote:7de0a8ea1d]
Thanks for looking into it.

I guess it is faster if I just start up UAE with Delitracker and try it there =)

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From: shd
Date: Fri Jun 30 13:58:40 2006

To: UADE-Developer-discussion
[quote:bfd29ebb4d="amadeus"]I guess it is faster if I just start up UAE with Delitracker and try it there =)[/quote:bfd29ebb4d]

Delitracker on Amiga will probably not play future composer better; possibly even worse.

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From: amadeus
Date: Sun Jul 9 00:03:13 2006

To: UADE-Developer-discussion
[quote:71d7791f09="shd"]Delitracker on Amiga will probably not play future composer better; possibly even worse.[/quote:71d7791f09]
EaglePlayer on E-UAE plays it the same way, so I guess it is not a bug.