Subject: False playback speed of mod TripToDestroy.MOD

From: Joker
Date: Thu Apr 20 20:26:39 2006

To: Kohina-UADE-Forum
TripToDestroy.MOD is played about 10 times too slow:

http://www.netswarm.net/TripToDestroy.MOD

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From: mld/uade team
Date: Thu Apr 20 22:24:53 2006

To: Kohina-UADE-Forum
thanks for the report... I can confirm it. And it doesn't seem to be a &quot;bad resaved mod&quot;... 

I'll check why it gets detected as an old Soundtracker mod (those without CIA Tempo).

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From: mld/uade team
Date: Thu Apr 20 22:52:18 2006

To: Kohina-UADE-Forum
fixed and commited to cvs now :-)

Was a (very stupid) bug in the mod detection. The mod had large instruments with loops and tricked my soundtracker 2.5 detection.

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From: shd
Date: Fri Apr 21 13:49:19 2006

To: Kohina-UADE-Forum
[quote:1c26a3c3c2="mld/uade team"]fixed and commited to cvs now :-)

Was a (very stupid) bug in the mod detection. The mod had large instruments with loops and tricked my soundtracker 2.5 detection.[/quote:1c26a3c3c2]

I'm beginning to think that maybe we should remove the detection code from PTK-Prowiz. Implement all the detection code in amifilemagic and pass the results to PTK-Prowiz (using some new interface in score or uade.library).

It's easier to fix a problem in one place rather than two places. Additionally, the ptk-prowiz is harder to fix because it's 68k land.